The rhythm-driven arena shooter where music controls everything

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Core Mechanics

Beat-Synced Combat

Every weapon fires on the beat. Pick a song and the beat map syncs across all players. DualSense triggers bounce to the rhythm.

Player Scaling

Grow larger as you take damage. Bigger means more powerful.

Dynamic Arena

The arena shifts position, size, and rotation mid-match.

Fluid Mobility

Jump, grapple, wall run, ceiling run, dash off walls — full momentum transfer throughout. Wall snapping reads your input direction so you magnetize exactly where you want to go, keeping your hands free to aim while you fly around the arena.

Full Mod Support

Ships with 50+ pre-mapped songs and supports custom beat maps, game modes, and arenas. Uses the most popular community beat map format — thousands of existing maps work out of the box, and free tools like Beat Sage auto-generate a beat map from any song in seconds.

Stackable Upgrades

Homing missiles, defense orbs, shield shockwaves, dash, and more. Collect upgrades around the arena to unlock stronger tiers.

Custom Sounds

Drop in your own SFX and they sync to every client like beat maps do. Every sound auto-pitches to the song's key and stretches or shrinks to match the tempo. First-class UIs for managing sound sets are on the way.

Luminous Fog

Players are always the brightest thing on screen. Volumetric fog cuts out around every light source, so you can spot action — and hunt that last enemy color — from across the arena.

Game Modes

Capture The Cubes

Only one color can remain.

Claim cubes by touching them — outnumber the enemy to win the capture. Every cube you hold drains your opponents' respawn pool on the beat. Lose all your cubes and your team bleeds out to the rhythm of the music. When your team runs out of respawns and you die, you can betray your color and join another to keep playing. The match doesn't end until only one color is left alive.

  • Cube control directly reduces enemy respawns
  • Bleed pressure syncs to the beatmap — you feel the tempo accelerating your loss
  • Claiming cubes earns respawn points for your team
  • Out of respawns? Betray your color on death and respawn on another
  • No ties, no timers — the round only ends when one color stands alone

Team Deathmatch

Classic team-based elimination. Two teams, one winner. Every frag counts.

Chaos

All-out free-for-all. Fast, aggressive, and relentless.

Screenshots

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Join the Community

Playtesting, modding competitions, beat map sharing, and dev updates. Get in early.

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Ready to shift?

Price TBA — wishlist now

Wishlist on Steam