Press Kit Bondigi Games · Solo Indie Studio

BEATSHIFT ARENA logo
Music controls combat.Damage changes your body.Death becomes the map.

BEATSHIFT ARENA is a beat-synced multiplayer arena shooter where weapons fire to the music, damage changes your size, and fallen players become claimable cover that reshapes the map.

PC / SteamDemo available nowPlaytest openEarly Access coming soon
BEATSHIFT ARENA gameplay: beat-synced laser fire lighting the arenascreenshot_01.jpg · live asset
01 — At a glance

Fact Sheet

Title
BEATSHIFT ARENA
Developer
Bondigi Games
Publisher
Bondigi Games
Platform
PC / Steam
Genre
Beat-synced multiplayer arena shooter
Players
Multiplayer with AI backfill
Engine
Unity
Release
Early Access coming soon
Price
TBD Pending
02 — Copy & paste

Description

Ready-to-use copy. Hit Copy on any block to grab plain text for your article or video description.

Short description · 1 paragraph

BEATSHIFT ARENA is a rhythm-driven arena shooter for PC where every shot, missile, and ability locks to the music. Players grow larger as they take damage, then leave behind exocubes when they die, turning each match into a shifting battlefield of claimable cover, territory, and color control.

Long description · 3 paragraphs

BEATSHIFT ARENA turns music into the combat loop. Each match runs on a song, and weapons, missiles, shields, and match events trigger on beat boundaries. Different tracks change the timing, pressure, and feel of every fight.

Players dash, grapple, multi-jump, wall-run, and fight across neon arenas that shift during play. Taking damage makes a player larger and more dangerous, but also easier to hit. When a player dies, their body becomes an exocube: physical cover that can be claimed, pushed, destroyed, or converted into upgrades.

The game supports multiplayer with AI backfill, custom music, custom maps, moddable modes, and a built-in library of stream-safe tracks. It is developed by solo developer Bondigi Games and is coming to PC via Steam.

03 — Watch

Trailer & Video

The announce trailer is live below. The remaining cuts are reserved — embed and MP4 download go live as each is finalized.

Main Trailer Live

Official announce trailer — beat-synced combat, movement, and arena shifts.

Download MP4

45-Second Gameplay Trailer Live

A high-energy slice of one continuous, unedited gameplay take.

3-Minute Gameplay Overview Live

One continuous, raw gameplay take — every core mechanic in action, no cuts.

15-Second Vertical Clip Live

Portrait cut for TikTok, Shorts, and Reels.

B-roll Footage Live

Uncut, capture-ready footage for editors and creators.

04 — Capture-ready

Screenshots

High-res gameplay stills. Captions are drop-in. Per-image and bulk download go live with the final hi-res exports.

Download All Screenshots
Beat-synced fire slamming a scaled-up player mid-combo
Beat-synced fire slamming a scaled-up player mid-combo
Maxed-out upgrades equipped, eyeing the next targets below as the arena fills with fallen players
Maxed-out upgrades equipped, eyeing the next targets below as the arena fills with fallen players
A cyan player grapple-slamming a dying opponent for one hit too many
A cyan player grapple-slamming a dying opponent for one hit too many
Landing a seven-hit grapple-slam combo with gravity inverted, the target hanging upside down
Landing a seven-hit grapple-slam combo with gravity inverted, the target hanging upside down
Grapple-slam and homing missile timed to land on the same beat
Grapple-slam and homing missile timed to land on the same beat
Mid grapple-slam the arena fades out, leaving only players and their fire — a cyan player slamming orange as magenta and more close in
Mid grapple-slam the arena fades out, leaving only players and their fire — a cyan player slamming orange as magenta and more close in
Custom music changing combat timing
Custom music changing combat timing
Multiplayer chaos with AI backfill
Multiplayer chaos with AI backfill
Luminous fog carving readable space through the neon
Luminous fog carving readable space through the neon
Player scaling — bigger means stronger and a bigger target
Player scaling — bigger means stronger and a bigger target
An 11-hit combo on a downed opponent, their freshly-spawned exocube settling on top of them
An 11-hit combo on a downed opponent, their freshly-spawned exocube settling on top of them

UI & Menus

Match Flow — Host, Browse, Quick Play, Tutorial
Match Flow — Host, Browse, Quick Play, Tutorial
Match Settings — AI count & difficulty presets
Match Settings — AI count & difficulty presets
Music Selection — playlist loaded from user folder
Music Selection — playlist loaded from user folder
Pre-Match Lobby — Ready to Engage
Pre-Match Lobby — Ready to Engage
Out of respawns — betray your color or stay down
Out of respawns — betray your color or stay down
Post-Match Scoreboard & Accolades
Post-Match Scoreboard & Accolades
06 — Brand

Key Art, Logos & Branding

Live assets are shown in full. Items still awaiting a transparent or final export are marked clearly below.

Download Branding Assets
Key Art (with logo)

Key Art (with logo) Live

PNG · 1920×1080

Steam Capsule (Main)

Steam Capsule (Main) Live

PNG · 920×430

Vertical Key Art

Vertical Key Art Live

PNG · 600×900

Library Hero

Library Hero Live

PNG · 1232×706

Small Capsule

Small Capsule Live

PNG · 462×174

Logo — Transparent

Logo — Transparent Live

PNG · transparent bg · 1232×706

Key Art (no logo)

Key Art (no logo) Live

PNG · 3840×2160 · clean plate

Square Icon

Square Icon Live

PNG · 512×512 app icon

07 — The hook

Core Features

01

Beat-Synced Combat

Weapons, missiles, shields, and match events trigger in time with the music.

02

Death Becomes Cover

Fallen players leave behind exocubes that reshape the arena.

03

Damage Changes Your Body

Taking damage makes players larger, stronger, and easier to hit.

04

Grapple-Heavy Movement

Dash, multi-jump, wall-run, and grapple through shifting arenas.

05

Team Territory

Claim exocubes, spread your color, and fight to control the map.

08 — For streamers & YouTubers

Creator Info

Everything you need to play, clip, and stream BEATSHIFT ARENA today.

Ready to play & stream

  • Demo available now — jump in immediately.
  • Steam playtest is open.
  • Stream-safe built-in music library — no DMCA worries on bundled tracks.
  • Custom music supported — drop in your own songs.
  • AI backfill keeps matches playable without a full lobby.
  • Review and full keys available on request.

Moments worth clipping

Highlight-friendly mechanics that read instantly on stream and in shorts.

Beat-synced combatGrapple movementDeath becomes coverExocube claimingArena shifts
Request a Creator KeyJoin the Discord
09 — Story starters

Suggested Coverage Angles

A solo developer spent four years building a rhythm arena shooter where the soundtrack controls combat.

Death becomes map geometry: fallen players turn into claimable cover.

Damage is not just health loss. It changes your size, power, and risk.

Multiplayer lobbies are supported by AI backfill so matches can start even without a full group.

Custom music and community beatmap support let players reshape the game around their own tracks.

10 — The studio

About Bondigi Games

Studio bio

Bondigi Games is the solo indie studio behind BEATSHIFT ARENA, developed by Ethan M. in Western Pennsylvania. The project has been built over four years with a focus on music-driven combat, dynamic arena control, and moddable multiplayer systems.

BONDIGI GAMES
Ethan M. · Western PA · est. solo, 4 yrs in
11 — Specs

System Requirements

Both minimum and recommended specs are confirmed from the current build.

Minimum Confirmed

OS
Windows 10 (64-bit)
Processor
AMD Zen 2 4c/8t, 2.4–3.5 GHz
Memory
8 GB RAM
Graphics
8 RDNA 2 CUs, 1.6 GHz
Storage
2 GB available space
Note
Runs on Steam Deck
13 — Get in touch

Press & Creator Contact

bondigigames@gmail.com

Request a Review Key

Outlets and press — get a full build for coverage.

Request Review Key

Creators & Influencers

Streamers and YouTubers — keys, clips, and assets.

Creator Inquiry

General Contact

Questions, interviews, or anything else.

Email Bondigi Games
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